Maxwell 5 comes in these versions, including seamless integration with host application: See release notes for a complete list of all Maxwell 5 news here. Maxwell 5 includes several new features and improvements: procedural textures, multi-GPU rendering, Maxwell Cloud, 4K compatibility and much more. Maxwell Render offers maximum quality, speed, and compatibility for architects, designers and VFX artists.
It is the complete solution for anyone who demands immaculate results on a deadline. Maxwell Render makes perfect images, films and animations from 3D models and scenes. However, Cesar explains that you can’t just cache the effect because Unfolder changes the number of points and polygons by default and the PLA cache needs them to be the same.Maxwell Render is an unbiased spectral ray-tracing designed to simulate light and materials exactly as they behave in real world. It’s a very cool effect with many options to change the way it unfolds and disappears. This tool by Cesar Vonk unwinds an object as a strip of connected polygons, like peeling a banana. It works well with text, clon arrays or fractured objects created with nitroblast. It offers a set of 65 presets for different animation sequences, which can be adjusted accordingly. GSG`s Transform is a clear plugin for creating animations without keyframes.
Forester is a procedural vegetation plugin that creates an endless variety of grasses, trees, and plants, as well as a rock generator and a scattering function called Multicloner. The Ray Traced mode also allows you to adjust the angles.įorester was reviewed by 3D World and receives a five-star recommendation.
The main features are a Ray Traced Render mode that lets you soften edges, even between objects. This is ideal for creating more complex shapes such as cars, clothing, figures, packaging, or other curved shapes that remain editable and animable.Ĭhris Montasano says that there are some tricks for EdgeShape’s Soft Edge Shaders that surprise people over and over again, even though they have published information about them. For example, you can now have objects that fall, hit each other, create splashes, and float or sink depending on mass and density.Īs the name suggests, SplinePatch 3.0 brings spline patching to C4D, allowing you to create smooth, curved surfaces from overlapping splines. It’s then about setting some values and getting Signal to do its best to create random, noise based animations and seamless loops.Įffex 2.5 is a physical animation framework capable of generating fire, smoke and liquids of different viscosities and combining these effects with the Bullet rigid body dynamics. It is applied as a tag to an object or deformer and you simply drag in any animable value. Signal is a GSG plug-in designed to automate the animation process. When Motion Stretch Deformer is applied to a mesh, it expands the geometry according to its motion, creating things like motion paths. The second plugin from Curious Animal, alias developer Daniel Fitzgerald, is Motion Stretch Deformer. Chris particularly likes the “Visibility” setting in Lumen 2, which is useful for quickly filling an area with random objects. Lumen 2 was developed by Chris Montasano and although he no longer actively develops it, it still works well under C4D R17 and has many useful features. The scroll also proved to be perfect for breeding seedlings and feathers.īy enlarging these objects as they rolled out from nowhere, he managed to develop them gently, but much more interestingly than a simple scale. Scroll Roll was designed to create roll paper and carpet-like effects, says Daniel Fitzgerald, developer at Curious Animal, but he also found it a fun way to create sprouting animations. This great little tool automatically breaks objects and lets you smash them to pieces with the dynamics of C4D. Lazaros alias “NitroMan” has created many useful plugins and Nitroblast is certainly one of the best. Once you see the final results, you will be convinced by this plugin.
TFD is used in movies, TV shows and video game advertising. TurbulenceFD is a voxel-based flow simulation system for fire and smoke formation. The latest version of this useful particle system can now be combined with the Cinema 4D effectors, allowing you to color, scale, randomize, and distort particles with the familiar Motion Graphics tool sets.